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attribute?

A useful method that is related to attributes is the attribute? method. This method will check for the existence of an attribute, so that processing can be done in an attributes file or recipe, but only if a specific attribute exists.

Using attribute?() in an attributes file:

Using attribute?() in a recipe:

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A recipe is the most fundamental configuration element within the organization. A recipe:

An attribute can be defined in a cookbook (or a recipe) and then used to override the default settings on a node. When a cookbook is loaded during a chef-client run, these attributes are compared to the attributes that are already present on the node. Attributes that are defined in attribute files are first loaded according to cookbook order. For each cookbook, attributes in the file are loaded first, and then additional attribute files (if present) are loaded in lexical sort order. When the cookbook attributes take precedence over the default attributes, the chef-client will apply those new settings and values during the chef-client run on the node.

Roles

A role is a way to define certain patterns and processes that exist across nodes in an organization as belonging to a single job function. Each role consists of zero (or more) attributes and a run-list. Each node can have zero (or more) roles assigned to it. When a role is run against a node, the configuration details of that node are compared against the attributes of the role, and then the contents of that role’s run-list are applied to the node’s configuration details. When a chef-client runs, it merges its own attributes and run-lists with those contained within each assigned role.

An attribute can be defined in a role and then used to override the default settings on a node. When a role is applied during a chef-client run, these attributes are compared to the attributes that are already present on the node. When the role attributes take precedence over the default attributes, the chef-client will apply those new settings and values during the chef-client run on the node.

A role attribute can only be set to be a default attribute or an override attribute. A role attribute cannot be set to be a normal attribute. Use the and methods in the Ruby DSL file or the and hashes in a JSON data file.

Environments

An environment is a way to map an organization’s real-life workflow to what can be configured and managed when using Chef server. Every organization begins with a single environment called the environment, which cannot be modified (or deleted). Additional environments can be created to reflect each organization’s patterns and workflow. For example, creating , , , and environments. Generally, an environment is also associated with one (or more) cookbook versions.

An attribute can be defined in an environment and then used to override the default settings on a node. When an environment is applied during a chef-client run, these attributes are compared to the attributes that are already present on the node. When the environment attributes take precedence over the default attributes, the chef-client will apply those new settings and values during the chef-client run on the node.

An environment attribute can only be set to be a default attribute or an override attribute. An environment attribute cannot be set to be a attribute. Use the and methods in the Ruby DSL file or the and hashes in a JSON data file.

Attributes are always applied by the chef-client in the following order:

There are also assumptions about what is not design theory. For many, design theory does not correspond to the notion of scientific theory as known in the natural sciences. “Natural science includes traditional research in physical, biological, social, and behavioral domains… Such research is aimed at understanding reality. …Design science attempts to create things that serve human purposes. It is technology-oriented. …Rather than producing general theoretical knowledge, design scientists produce and apply knowledge of tasks or situations in order to create effective artifacts” (March and Smith 1995 , p.253). In fact, for some, design science should not produce theory. “Design science products are of four types, constructs, models, methods, and implementations. …Notably absent from this list are theories, the ultimate products of natural science research” (March and Smith 1995 , pp.253–254).

So much effort has been expended in delineating the non-science characteristics of design theory that it leads to questions about whether design theory can even exist. Hooker, for example, finds this assumption space so contradictory to common notions of theory that the entire construct of design theory is impossible. Hooker ( 2004 , p.2) points out that a theory is “an explanatory account of the way things are”. The properties of theories include making “the world intelligible” and “a lawlike (or ‘nomic’) character”. Treating design as theoretical is complicated because design is a practice in which a functional description passes into a physical description of an artifact. If design theory is a theory of practice, Hooker reasons, then it is fundamentally the same psycho-social theory that applies to any other field of practice. In other words, theories about the practical behavior of designers will not differ from theories about practical behavior of biologists. In a similar vein, the design process component of design theory causes many to struggle over whether design science differs in any significant way from the sociological methods of action research (Cole et al. 2005 ; Järvinen 2007 ).

March and Smith, together with Hooker, claim that theorizing has a natural science intent, and does not belong in design science. March and Smith take the position “IT research should be concerned both with utility, as a design science, and with theory, as a natural science” (March and Smith 1995 , p.255). Both works concede theory and theorizing to the natural sciences alone using a narrow, natural science viewpoint on theory. Deciding whether, under the assumptions above, design theory is a legitimate type or class of theory would first require us to delineate the criteria for qualifying something as a theory. This puzzle is itself so problematic that management scholars have sidestepped the issue entirely, choosing instead to try defining only what “theory is not” (Sutton and Staw 1995 ). In other words, deciding how design theory differs from psycho-social theory on the one hand, and action theory on the other hand, would first require us to define what is not psycho-social theory and what is not action theory. As Hooker’s arguments detail, it is hard to imagine any criterion that would characterize the application of psycho-social theory to the design community of practice as different from its application to any other community of practice.

Possible targets with complexity ranking and probability not exceeding those of attained target . Probability of set-theoretic union does not exceed φ( ) × P( )

Think of S as trying to determine whether an archer, who has just shot an arrow at a large wall, happened to hit a tiny target on that wall by chance. The arrow, let us say, is indeed sticking squarely in this tiny target. The problem, however, is that there are lots of other tiny targets on the wall. Once all those other targets are factored in, is it still unlikely that the archer could have hit any of them by chance?

In addition, we need to factor in what I call the replicational resources associated with T , that is, all the opportunities to bring about an event of T' s descriptive complexity and improbability by multiple agents witnessing multiple events.

According to Dembski, the number of such "replicational resources" can be bounded by "the maximal number of bit operations that the known, observable universe could have performed throughout its entire multi-billion year history", which according to Lloyd is 10 120 .

However, according to Elsberry and Shallit, "[specified complexity] has not been defined formally in any reputable peer-reviewed mathematical journal, nor (to the best of our knowledge) adopted by any researcher in information theory." [21]

Thus far, Dembski's only attempt at calculating the specified complexity of a naturally occurring biological structure is in his book No Free Lunch , for the bacterial flagellum of E. coli . This structure can be described by the pattern "bidirectional rotary motor-driven propeller". Dembski estimates that there are at most 10 20 patterns described by four basic concepts or fewer, and so his test for design will apply if

However, Dembski says that the precise calculation of the relevant probability "has yet to be done", although he also claims that some methods for calculating these probabilities "are now in place".

These methods assume that all of the constituent parts of the flagellum must have been generated completely at random, a scenario that biologists do not seriously consider. He justifies this approach by appealing to Tabitha Simmons Ankle length boots ZRhW8nA8k
's concept of " Givenchy Edgy denim sandals 5aZQg7nb
" (IC), which leads him to assume that the flagellum could not come about by any gradual or step-wise process. The validity of Dembski's particular calculation is thus wholly dependent on Behe's IC concept, and therefore susceptible to its criticisms, of which there are many.

To arrive at the ranking upper bound of 10 20 patterns, Dembski considers a specification pattern for the flagellum defined by the (natural language) predicate "bidirectional rotary motor-driven propeller", which he regards as being determined by four independently chosen basic concepts. He furthermore assumes that English has the capability to express at most 10 5 basic concepts (an upper bound on the size of a dictionary). Dembski then claims that we can obtain the rough upper bound of

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Java™PlatformStandardEd.8
compact1, compact2, compact3
java.util.jar

Class Attributes

The Attributes class maps Manifest attribute names to associated string values. Valid attribute names are case-insensitive, are restricted to the ASCII characters in the set [0-9a-zA-Z_-], and cannot exceed 70 characters in length. Attribute values can contain any characters and will be UTF8-encoded when written to the output stream. See the JAR File Specification for more information about valid attribute names and values.
The attribute name-value mappings.
Constructs a new, empty Attributes object with default size.
Constructs a new, empty Attributes object with the specified initial size.
Constructs a new Attributes object with the same attribute name-value mappings as in the specified Attributes.
Returns the value of the specified attribute name, or null if the attribute name was not found.
Returns the value of the specified attribute name, specified as a string, or null if the attribute was not found. The attribute name is case-insensitive.

This method is defined as:

Returns the value of the specified Attributes.Name, or null if the attribute was not found.

This method is defined as:

Associates the specified value with the specified attribute name (key) in this Map. If the Map previously contained a mapping for the attribute name, the old value is replaced.
Associates the specified value with the specified attribute name, specified as a String. The attributes name is case-insensitive. If the Map previously contained a mapping for the attribute name, the old value is replaced.

This method is defined as:

Removes the attribute with the specified name (key) from this Map. Returns the previous attribute value, or null if none.
Returns true if this Map maps one or more attribute names (keys) to the specified value.
Returns true if this Map contains the specified attribute name (key).
Copies all of the attribute name-value mappings from the specified Attributes to this Map. Duplicate mappings will be replaced.
Removes all attributes from this Map.
Returns the number of attributes in this Map.
Returns true if this Map contains no attributes.
Returns a Set view of the attribute names (keys) contained in this Map.
Returns a Collection view of the attribute values contained in this Map.
Returns a Collection view of the attribute name-value mappings contained in this Map.
Compares the specified Attributes object with this Map for equality. Returns true if the given object is also an instance of Attributes and the two Attributes objects represent the same mappings.
Returns the hash code value for this Map.
Returns a copy of the Attributes, implemented as follows: Since the attribute names and values are themselves immutable, the Attributes returned can be safely modified without affecting the original.
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Java™PlatformStandardEd.8

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For further API reference and developer documentation, see Java SE Documentation . That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples. Copyright © 1993, 2018, Oracle and/or its affiliates. All rights reserved. Use is subject to Lucky Brand Womens Riamsee Sandal gT4niuoOd
. Also see the documentation redistribution policy .

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